Ascension After Thunder
A downloadable game for Windows
ASCENSION AFTER THUNDER
Multiplayer Space Combat ยท PC ยท Free to Play
Five factions. Fourteen ship classes. One solar system at war.
Build your fleet. Master your doctrine. Shape the outcome.
๐ฌ Trailer
โก The War Moved to Space
The conflict didn't start in the stars — it started on Mars, over resources and the future of humanity's expansion. What began as political standoffs became the First Galactic War. When it ended, nations turned their weapons on Earth itself.
The Earth Accords brought fragile peace to the homeworld. Everything else became a battleground. The Second Intergalactic War is ongoing. Five powers are fighting for orbital zones, resource corridors, and strategic control across the solar system.
You enter the war somewhere in the middle. Your fleet is yours to build.
๐ Key Features
- Free to Play — No pay-to-win. Ships unlocked through Research Points and Credits earned in battle.
- Five Factions — Each with a distinct combat doctrine and playstyle.
- 14 Ship Classes — From expendable Drones to fleet-anchoring Battleships. 70+ ships planned across the roster.
- Triple-Layer Defense — Shield, Armor, and Hull each respond differently to damage types.
- Per-Ship Tech Trees — Specialize into speed, armor, firepower, or signature reduction.
- Steam Multiplayer — Session-based competitive combat.
๐ Five Factions — Choose Your Doctrine
| Faction | Full Name | Doctrine | Weapons |
| USASF | American Space Force | Kinetic Dominance | Railguns, precision missiles |
| UNESF | European Space Coalition | Area Denial | Minefields, heavy torpedoes |
| JSSDF | Japanese Space Self-Defense Force | Electronic Warfare | EW suites, EMPs, cruise missiles |
| CSN | Chinese Space Navy | Directed Energy | Lasers, blasters |
| RSF | Russian Space Federation | Brute Force | Heavy rockets, high-caliber projectiles |
๐ก Combat Systems
Every ship uses a triple-layer defense system:
| Layer | Regen | Notes |
| ๐ต Shield | โ Regenerates | Weak to Energy weapons |
| โ๏ธ Armor | โ No regen | Absorbs kinetic force |
| โค๏ธ Hull | โ No regen | Zero = destruction. Vulnerable to Thermal. |
Damage Type Matrix:
| Damage Type | Shield | Armor | Hull |
| Kinetic | Low | Normal | High |
| Energy | High | 30% bypass | — |
| Thermal | Normal | Normal | +DoT |
| System | — | — | Disables subsystems |
๐ 14 Ship Classes
| Class | Role |
| Drone | Expendable strike craft. Swarm and screening roles. |
| USV | Unmanned Space Vehicle. Carrier-launched remote combatant. |
| Fighter | Intercept and dogfighting. Limited against larger hulls. |
| Attacker | Fighter-bomber hybrid. Flexible target range. |
| Bomber | Devastating vs. capitals. Needs escort. |
| Corvette | First warship tier. Turret-armed and durable. |
| Destroyer | Fleet defense. Counters missiles, torpedoes, and strike craft. |
| Frigate | General-purpose warship. Balanced fleet foundation. |
| Cruiser | Mid-weight capital. Fleet backbone. |
| Battlecruiser | Heavy guns at cruiser speed. |
| Battleship | Maximum armor and firepower. The fleet anchor. |
| Carrier โณ | Deploys strike craft. Force multiplier. (Coming Soon) |
| Combat Engineer โณ | Repairs, constructs, logistics. (Coming Soon) |
| Auxiliary โณ | Jamming, fleet buffs, mobile spawn. (Coming Soon) |
๐ Networking & Multiplayer
- Multiplayer runs via Steam Session integration.
- The Steam client must be running and you must be logged in before launching for online play.
- Offline play works without any issues.
- Networking is functional but not fully stress-tested. Expect potential edge-case instability.
๐ง Current Development State
- Some UI elements are placeholders.
- Performance optimization is ongoing.
- Balance is subject to change across all factions and ship classes.
- Bugs may be present — report them on Discord.
๐ป System Requirements
| Platform | Windows 10 / 11 |
| DirectX | DirectX 12 (Required) |
| Engine | Unreal Engine 5 |
| Online | Steam (required for multiplayer) |
| Build Status | Early Alpha |
| Price | Free to Play |
๐ Links
| Updated | 2 days ago |
| Status | In development |
| Platforms | Windows |
| Author | InternCG |
| Genre | Action |
| Made with | Unreal Engine, Blender |
| Tags | 3D, No AI, Sci-fi, Space |
| Average session | About a half-hour |
| Languages | English, Hungarian, Japanese |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls |
| Multiplayer | Local multiplayer |
| Player count | 1 - 16 |
| Links | YouTube, Twitch, TikTok |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Devlog #3 - Radar, Navigation and Minimap10 days ago
- Devlog #2 โ Two New Ship Classes: Stealth & Auxiliary/Command17 days ago
- My Spaceship Game :>48 days ago





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